Numbers and arithmetic
Mental maths through tap-speed practice — recall is what hardens with reps.
Each game on epotli teaches one specific skill in 5 minutes of play. No ads, no sign-ups, and no scores or answers ever sent off the device.
Browse all gamesWorksheets teach the symbol; games teach the move. When a child sees 7 + 5 on a sheet, they parse it. When a bubble shows 7 + 5 and they tap the answer, they decide — fast, often, and without a red pen waiting. Repetition without dread is how foundational skills harden. Five minutes a day for a fortnight will outwork a one-hour worksheet on Sunday — provided the five minutes feel like play, not catch-up.
Most kids' apps pull in the opposite direction. Twelve games inside one app, every one of them stretching attention with stars, spins, and unlocks. Small children cannot carry that much UI in their head and still focus on the maths. epotli runs the other way: each game does one concept — addition speed, flag recall, colour mixing, needs vs wants — so the loop stays short, the goal stays clear, and your child knows when they have improved.
No ads, no accounts, no daily-streak nags. Your child opens a game, plays for as long as feels right, and closes the tab. Nothing your child does inside a game — scores, answers, levels — leaves their browser. Our analytics sees that a game page was opened, along with the usual page-traffic basics like how long the tab stayed open. You stay in control of the screen, and your child stays in the moment, which is where real learning happens. epotli is free, made in India, and nothing about that will change.
Concepts grouped by skill. Each card lists the games that practise it.
Mental maths through tap-speed practice — recall is what hardens with reps.
Flags, capitals, and where countries actually sit on Earth.
Hold a 4×4 grid in mind; recall what you saw a moment ago.
Predict what red and blue make before they meet on screen.
Plan the path before the first move — the maze rewards thinking, not speed.
Spot needs from wants while a budget ticks down.
Name the feeling, then explain why it makes sense.
Look one move ahead — then two — against an AI that scales.
Two emoji and a clue: name what they hide. Reading-comprehension in disguise.
One short read per game. The tip at the end of each is what to watch for while your child plays.
Free online tangram puzzle for kids — 122 silhouettes built from the classic seven pieces: five triangles, a square, and a parallelogram. Your child slides and rotates them to fill a dark outline, and each puzzle is a tiny mental-rotation workout: which shape goes where, and which way does it need to turn? Spatial reasoning is one of the strongest predictors of later math and science success, and tangrams have been used to build it for two centuries.
What to watch for: If your child gets stuck, ask 'which piece looks like that corner?' instead of pointing. Naming the shape they need cements the vocabulary.
Domino Merge is a dice puzzle your child plays on a small grid. A two-dice piece waits on the side — tap to flip it, then press a spot on the board to drop it. When three matching dice touch along their edges, they pop together into the next bigger number, and if that sets up another match the pops keep going in a happy chain. The skill is spatial planning: where to drop so dice line up, and how to set off a cascade. There's no clock — it's a think-ahead puzzle — but the board fills as you play, so a few careless drops can box you in. Early levels teach the rule with low dice on a small board; later levels raise the target number while the dice you are handed stay low, so your child has to build longer chains. The climb never runs out.
What to watch for: Notice whether your child drops fast or pauses to spot where a third match will land. Planning one drop ahead — setting up a chain instead of a single merge — is the real skill here.
Emoji Quiz is a free emoji guessing game for kids: read a picture clue of 1-3 emoji, then pick the word it hides from the four answers. Ten levels run 5 to 10 questions each and walk through Animals, Food, Nature, Combos, Places, Movies, Scenes and Feelings, with the last two levels mixing the harder tiers. There is an optional hint on every question, no timer for the first three levels, and a countdown from level 4 that tightens to 3 seconds. Answer 60% right and the next level opens. The work is all in the clue: read the emoji, then work out the word they point at.
What to watch for: If your child stares at a clue without guessing, ask them what each emoji means on its own — the link usually clicks once they say the pieces aloud.
Bubble Rescue is a bubble shooter built to teach one thing: aiming. Your child drags to aim a colored ball from the bottom of the screen, and a thick guide-line shows exactly where the shot will bounce off the wall before they let go. Land three or more of the same color and they pop — and any bubbles left hanging come cascading down, freeing a trapped pet with a happy burst of confetti. There's no move limit and no harsh 'you lost' — a missed shot just sticks to the pile, so kids learn to judge angles and bank shots by playing. Levels start gentle with two colors and grow endlessly, so the climb never runs out.
What to watch for: Watch whether your child uses the bounce-line to plan a bank shot off the wall, or only fires straight up. The wall-bounce is the aiming skill — point it out once and let them discover the rest.
A country flag quiz for kids — see a flag, pick the country from four options. Ten levels begin with the six most populous countries. Gradually the field moves down the list, so a child meets India and China long before Chad or Suriname. The first three levels are untimed and offer a continent or first-letter hint; later ones add a short per-question clock, slip in a lookalike flag whenever the answer has one, and draw the other wrong answers from the same continent. Geography learned the way most kids actually pick it up — repeated exposure, plus a personal best to beat.
What to watch for: Watch for the moment your child starts naming continents before guessing — that's the leap from memorising flags to reasoning about them.
Phonics & Alphabet is a free phonics game that teaches letter names, shapes and initial sounds in English and Hindi. Three round types mix recognition, letter-to-picture matching, and sound-to-picture matching. The first 3 levels are pure recognition with infinite lives; lives kick in from level 4. Hindi shares the same 10-level shape, swapping in स्वर and व्यंजन groups.
What to watch for: If your child taps fast and misses on R3 sound rounds, mute briefly and walk them through the sound–letter link aloud — pure phonics is the hardest mode and visual cues won't save them.
Spelling Builder shows your child a picture and a row of letter tiles. They drag letters into slots to build the word. EN ramps from 2-letter starters to 5-letter nouns; HI uses a matra slot mechanic — consonant slots and matra slots are separate, and tiles only drop into their matching slot kind. Wrong drops bounce back amber; the correct slot is outlined in amber if they're stuck for 30 seconds.
What to watch for: If your child reaches for the hint every round, mute briefly and read the word together once — recall builds from naming first, dragging second.
A free sliding puzzle for kids — the classic 15-puzzle distilled: start on a 3×3 board, graduate to 4×4 around L11. Level 1 sits four moves from solved, so the slide mechanic teaches itself, and the 3×3 works up to a proper jumble by L10. The 4×4 then restarts gentler and scrambles further with each level after. Every board is shuffled backwards from a solved one, so it always has a solution. Past L30 the move budget tightens for an endless climb. Best score per level persists; total stars accumulate.
What to watch for: If your child is stuck, suggest fixing the top row first, then the left column. That's the standard solve strategy and an easy mental model to teach.
Find the Flag is the reverse-direction quiz: we name a country, your child taps its flag from four options, across ten levels. The answers start with the six most populous countries — India, China, the USA, Indonesia, Pakistan and Nigeria — and by level 10 come only from past rank 100. A per-question countdown ring fades in at level 4. Score 60% or better and the next level loads; below that the same level comes round again. From level 6, when the answer flag has a known lookalike (e.g. Chad/Romania, Indonesia/Monaco, NZ/Australia), that partner flag is forced into the grid.
What to watch for: Sit alongside the first few levels to read country names aloud. The reverse direction (name → flag) reinforces flag-quiz from the opposite end — same dataset, opposite recall path.
Themed word grids — animals, fruits, colors, school. Tap the start letter, tap the end letter, and the word lights up. Levels grow the grid and the word count, then add diagonals, then reverse spellings, then bigger boards forever. Best level + lifetime score persist; total words found stack up over time.
What to watch for: If your child gets stuck, point at the first letter of a word and let them scan outward. Recognising the start letter is the real reading skill the game trains.
Block Escape is a free online sliding-block puzzle for kids, the wooden traffic-jam puzzle from the toy shop rebuilt for a small screen. Solid blocks lock to their lane: wide ones slide left and right, tall ones up and down. Clear the blockers so the red block can reach the exit arrow on the right edge. The first six levels are small 4x4 and 5x5 boards; from level 7 the board is 6x6. Every one of the 150 built-in puzzles has its shortest solution checked by an exact solver, so the three-star target is always reachable. Untimed, with unlimited undo and no way to lose — a stray slide only costs a move. Total stars accumulate as your child climbs.
What to watch for: If your child is stuck, ask 'which block is in the red one's way?' and free that one first. Working backward from the goal is the core planning skill this puzzle teaches.
A free interactive globe game for kids — a flag appears, and your child spins a 3D globe to pin the country it belongs to. The globe speaks each country name aloud. Ten levels run from 5 flags across Asia up to 10 drawn from anywhere on Earth, untimed for the first three so there is room to explore. Spatial geography that knowing the flag alone won't carry you through.
What to watch for: If your child taps Locate without spinning the globe, prompt them to find the continent first — pin-dropping with no rotation is a sign they're guessing, not searching.
Color Sort is a free water-sort pouring puzzle on a rainbow gola cart: pour until each bottle is either full of a single color or empty. Difficulty builds slowly: 2 colors in 3-segment bottles at the start, and the cart keeps getting busier until level 81, where it settles at 12 colors and a single spare bottle and stays there. Color stacks only onto the same color or into an empty bottle, so a pour can leave a bottle stuck. Undo has no limit though, and with no clock and no score there is no way to lose a level. When a bottle fills with a single color, a cork pops on with a little bounce.
What to watch for: Watch whether your child pauses to look at the whole cart before pouring, or pours and then undoes. Both are real planning — the goal is noticing which pour traps them before they commit.
Gobble Monkey is a kid-safe take on the maze-chase classic. Your child swipes to steer a hungry monkey through a maze, gobbling every banana while dodging the ghosts that roam the corridors. Grab the pulsing mango and the whole game flips — the ghosts turn blue and flee, and for a few seconds the monkey is the one doing the chasing. Level 1 has no ghosts and no clock at all, so little ones just learn to steer. One ghost arrives at level 2, a second ghost and a lenient timer at level 4, the mango at level 5. From level 9 the mazes are generated rather than hand-built, growing for about five levels and then holding that size while the pressure shifts to the ghosts: a third at level 16, a fourth at level 24. Each level keeps its own maze, so coming back to level 12 gives your child the one they were learning. There's no harsh 'you lost' — bump a ghost and you lose one of 3 hearts and the monkey hops back to the start. Lose all 3 and the same maze begins again.
What to watch for: Watch whether your child plans an escape route before the ghosts close in, or only reacts once cornered. Reading the threat early — not fast fingers — is the skill this maze is teaching.
Animal Match is a free animal matching game: a memory grid growing from 4 cards and 2 pairs to 36 cards and 18 pairs across 10 levels. Nothing is timed until level 4, when a countdown fades in and every level after it allows less time per pair. No reading needed, so pre-readers can play unaided, and every replay reshuffles the board — your child builds visual-spatial memory, not one memorised layout.
What to watch for: Every replay reshuffles, so a repeat run is a new board rather than the same one again. If your child replays a level three times in a row to beat their move count, suggest a gap — memory consolidation needs space.
Cube Twist is a twisty colour cube your child solves by dragging — pull a row and the whole row of pieces slides together, so a single move visibly changes many pieces at once. That's the whole idea: see what one twist does before you make it. It starts as gently as a cube can — one twist fixes the front of a 2x2 — then asks for the whole 2x2, and from level 31 moves up to a 3x3, front face first again and the whole cube from level 56. A pulsing arrow always offers a next twist that works: copying it by dragging costs nothing, while tapping it to twist for you caps that level at 2 stars. There's no clock — fewer twists earns more stars, rewarding planning over rushing.
What to watch for: Watch whether your child pauses to read what a twist will do before dragging, or twists and checks. Both are real spatial thinking — the goal is noticing that one move changes a whole group.
Arrow Zoom is a tap-and-clear logic puzzle your child solves on a small grid. Every square holds an arrow pointing up, down, left or right. Tap an arrow with a clear path and it zooms off the edge of the board with a happy whoosh — and the arrows waiting behind it light up as their own path opens. The catch: tap an arrow that's blocked and it just bumps the one in its way, so a child has to look first and work out which arrow can leave, and in what order. There's no clock and no way to lose — clearing the board always wins, and tapping only the arrows that are truly free earns all three stars. Early levels start on a tiny 3x3 board and teach the rule one arrow at a time; later boards grow bigger and more tangled, so the climb never runs out.
What to watch for: Watch whether your child scans the whole board before tapping, or taps and sees what happens. Both are real planning — the goal is noticing which arrow is blocked before tapping it.
Color Mixer is a free colour-mixing game for kids: your child taps red, yellow and blue to build the target colour, one drop at a time. Most mixes take two taps, while brown, slate, khaki and mint take three. Across 10 levels the palette widens from the primaries to a full eight-colour set, and a per-target timer fades in at level 4. Failure is amber, never red, and the climb only goes up.
What to watch for: When a mix misses, ask which two colours your child thought would make the target — surfaces whether they're recalling the recipe or guessing by brightness.
A free online block-building game for kids — no levels, no win and no fail, just a flat grid to fill in and no clock running on screen. Your child picks from 30 colours (10 Numberblocks-inspired hues plus light and lighter tints) and taps a grid that grows as the picture spreads, so they can build whatever they imagine: a number, a house, a rocket, a face. Save the finished picture to share with grandparents. The first game on epotli that's pure creative play, designed for ages 3 to 8.
What to watch for: There is no right answer here — let your child show you what they made and ask them to name the parts. The act of explaining wires the skill.
Block Builder 3D is a free 3D block-building game for kids — your child stacks textured blocks to match a glowing shape, across 12 builds. A hologram marks out the shape: on the first six levels it is colour-coded, so it shows which block goes where; from level 7 the block types are hidden and a hold-to-peek button appears instead. Your child taps the grid to stack blocks (grass, stone, wood, brick, glass, ice and more) that snap together like magnets, then drags to spin the whole world and check every side. Nothing is ever blocked: a block in the wrong place just gets a thin amber outline, never a fail, and the hammer lifts it back off. It's a Minecraft-style builder sized for ages 5-7 who aren't ready for the real thing.
What to watch for: Ask your child to spin the build and describe what's behind — putting the hidden sides into words is the bit that usually gets skipped.
Free maths practice that picks up exactly where your child left off, because the level is saved on the device and is there next time. Levels 1-3 are addition with no clock at all. Subtraction arrives at level 4 alongside an 8-second timer, times tables at level 7, and division at level 11; past that the four mix, and from level 17 the adding and subtracting keep stretching. Get 60% right to move up; miss it and the level simply runs again. Lifetime score and stars accumulate, so progress stays visible.
What to watch for: If your child levels up twice in a row but accuracy is dropping each session, slow down — answering inside 2.5 seconds is worth bonus points, so a fast, shaky session can still look like a win.
Smart Shopper drops your child into a tiny store with a budget. Some items are NEEDS (green), others are WANTS (pink). Their job: get every NEED into the cart while staying under budget — and stretch the leftover for stars. Ten levels grow from a quick stop to a family shop. The lesson lives in the moment when 'I want this' meets 'we still need that'.
What to watch for: When your child puts a WANT in the cart, ask them to read the NEEDS still missing — the swap usually happens before you finish the sentence.
Maze Runner is a free maze game for kids: swipe to steer Bunny one cell at a time from the top-left corner home to the bottom-right house. Ten mazes grow from a tiny 3×3 grid to a dense 10×10, with carrots to pick up along the way. Every level is timed, but the first three give a very generous countdown so they can learn the mechanic without pressure; from level 4 the clock tightens at every step, 120 seconds down to 45. Arrow keys work on a computer, and beating a level auto-loads the next.
What to watch for: If your child charges into walls repeatedly, suggest tracing the path with their finger before moving — pre-planning is the actual skill the maze is teaching.
Feelings Detective shows a one-sentence story about a kid — say, Max's toy truck broke and cannot be fixed — and asks how that kid feels. Ten levels widen the choice from three plain feelings up to six, drawn from a pool of eight. Then the harder pairs arrive: frustrated vs angry, embarrassed vs scared. From level 4 a countdown fades in, tightening from a generous 20 seconds down to 10. The thought-bubble explanation after each pick is where the actual learning sits — naming feelings is the first step toward managing them.
What to watch for: After your child picks 'angry', ask them to tell you about a time they felt the same way — the game is a doorway, not the destination.
Find the Way is a free pathfinding puzzle for kids: your child taps adjacent tiles to draw a footprint trail around obstacles to the goal. Tapping a tile already on the trail rubs it out along with every step after it, so a wrong turn costs one tap instead of the whole board. The learning is in that trim: planning a route, then correcting it without starting over. Ten levels grow from a tiny 3×3 forest to a dense 6×6 jungle. The first three are untimed; from level 4 a countdown fades in, 60 seconds at first and tightening to 25 by level 10. Beat a level and the next auto-loads; run the clock out and the same level rebuilds with a fresh layout.
What to watch for: When the trail hits a dead end, watch whether your child trims back or starts over — trimming is the more advanced move, worth a quick 'good thinking'.
Three in a Row is free single-player tic-tac-toe for kids — tap a square, the AI answers, and get three in a row to win the level. Difficulty climbs in three steps across ten themed levels: the AI plays at random for the first four, then switches to a heuristic that takes a win, blocks yours and grabs the centre. On levels 9 and 10 it runs full minimax with alpha-beta pruning, where the best result a child can force is a draw. Levels 1-3 are untimed; from level 4 a per-move countdown starts generous at 15 seconds and tightens to 6 by the finale. Stars earned across levels unlock four emoji sets — pets, space, ocean and food.
What to watch for: If your child wins easy levels every time but stalls at level 5, that's the strategy threshold — the medium AI rewards thinking one move ahead, which is a real cognitive jump.
Zip is a free number-path puzzle: draw one unbroken line from dot 1 through 2, 3, 4 and on, filling every square of the grid exactly once. Planning is the whole game — go the wrong way early and you strand a square you can never reach. Drag back along the line to rub it out and rethink. Grids open at a gentle 4×4 with 3 numbered dots and reach 8×8 with 7 by level 31, then keep generating fresh ones at that size. A move that breaks the order wobbles and waits, with no clock running and nothing to lose.
What to watch for: Watch whether your child plans before drawing or dives in and backtracks. Both work — but pausing to look ahead is the planning skill this game builds.
No-Lift One Line is a free one-line drawing puzzle: trace every line of a shape in one unbroken stroke, without lifting or retracing. Difficulty climbs across 100 built-in shapes, from a 3-line triangle to tangled webs of 47 lines, and keeps going past level 100. Your child presses a dot and drags; lift the finger early and the line resets, so it really is one line. The eight easiest shapes glow to show where to start; on every other shape the glow is gone, and finding the starting point is the puzzle. A wrong turn only wobbles the dot; there is no clock and nothing to lose.
What to watch for: If your child keeps hitting dead ends, suggest they trace the whole route with their eyes before moving. Choosing the right starting point is the real skill — it's a gentle first taste of the famous Bridges of Königsberg puzzle.
Sudoku is a thinking puzzle your child fills in with numbers. The rule is simple: a number can't repeat in any row, column, or little box. Grids start tiny at 4x4 and teach one rule at a time — first rows, then columns, then boxes — so a child who's never seen sudoku learns by doing, not by reading. Place a number that's already taken and the matching square gently flashes to show why it doesn't fit, so every mistake is a small lesson. There's no clock — sudoku rewards patient looking-ahead, not rushing. Grids grow from 4x4 to 6x6 to a full 9x9, so the climb never runs out.
What to watch for: Watch whether your child scans the whole row before placing, or tries a number and checks. Both are real reasoning — the goal is noticing what's already there before deciding.
What an Indian parent should actually look for in a kids' educational game in 2026 — and the six we keep coming back to.
Flashcards are not how five-year-olds actually learn to add. Here is what works at home, and the games that put it into practice.
Which flags are worth a child knowing first? A short list, why each one matters, and the free games to learn them by.
Plain web games. No banner ads, no video ads, no ad networks — your child is not the product.
Scores, answers and levels stay on your child's device. Our analytics counts page visits; there is no name and no sign-in behind them.
Built and hosted in India by one developer. Always free. No fundraising, no investors, no exit plan.
Pre-readers. Pictures, not words.
Kindergarten to Class 2 — the sweet spot for most games here.
Class 3 and up. Strategy, geography, and stretch.
We read every note ourselves. One tap opens WhatsApp, or write a quick line below and we will pick it up the same way.
Opens WhatsApp on your device. We see only what you send. No tracking inside the message.
epotli is built in India by Shyam Verma. No fundraising, no investors, no ad network — just a small site that stays free.
We never see what your child scored, answered, or how far they got. We do see which game pages get opened, along with the usual page-traffic basics, so we know which games parents like you find useful. Nothing in it points back to you or your child.
If you spot a bug, want a game added, or have a thought to share, message us on WhatsApp using the link above. We read every note.