For parents

โ† What's new

Design language v1 โ€” sticker cards, accent colours, encouraging-coach voice

epotli now ships with a unified design language. The change is mostly invisible if you have not been visiting since the early days, but it makes every game feel like part of one site instead of fourteen separate experiments.

What's new:

  • Shared components. Every game uses the same Button, ScorePill, ResultModal, InstructionsModal, and PauseModal. Pause and mute work the same way everywhere.
  • Sticker cards. Big rounded cards with thick borders and soft shadows, on a clean off-white background. Mobile-first and easy on the eyes.
  • A curated set of accent colours. Each game gets one accent โ€” sun, coral, mint, sky, grape, lime, peach, or bubblegum โ€” and the entire game's UI themes around it. No more clashing palettes.
  • Encouraging-coach voice. "Nice!", "Got it!", "Oops, try again!" โ€” never "Wrong" or "Failed". Failure is amber, never red. One exclamation mark per message.
  • Tap targets sized for small hands. Primary game actions are 88ร—88 minimum.
  • Reduced-motion respected. All idle bobs and wobbles collapse cleanly when the OS asks for it.

The design specs and component library live in the project repo for anyone curious. The user-facing change is simpler: the games look like a set now.

Browse the game home page or read why we built epotli this way.